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Beta Changelog - Base Class Rebalance (V3.8.5)

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Base Class Rebalance:

General:

  • Classes that start with torches now are "worn" appearance so to stack with other torches from campfires/walls
  • Some hotbar layouts have been adjusted to add/group up items, or make them visible on modern hotbar layout

Barbarian:

Changed stats:

  • STR 1 -> 2
  • DEX -1 -> 0
  • CON 1
  • INT -1 -> -2
  • PER 0
  • CHR 0 -> -1

Changed proficiencies:

  • Maces 50 -> 25

Starting loadout changes:

  • Removed Iron Mace

Warrior:

Changed stats:

  • STR 1
  • DEX 1
  • CON -3 -> 0
  • INT -1 -> -2
  • PER -1
  • CHR 1

Changed proficiencies:

  • Swords 50 -> 25
  • Blocking 50 -> 25

Starting loadout changes:

  • Removed Iron Sword and Shortbow

Healer:

Changed proficiencies:

  • Appraisal 0 -> 10
  • Blocking 0 -> 10

Rogue:

Changed stats: HP 20 -> 25

Starting loadout changes:

  • Bronze Sword: servicable -> excellent
  • Leather Breastpiece: decrepit -> worn
  • Shortbow: servicable -> excellent
  • Potion of Sickness: quantity 3 -> 5
  • Added Quiver of Springshot 15x
  • Added Noisemaker 1x
  • Lockpicks: servicable -> excellent

Wanderer:

Changed stats:

  • STR 0
  • DEX 0 -> 1
  • CON 1
  • INT -1
  • PER 0 -> 1
  • CHR -1

Starting loadout changes:

  • Crossbow: replaced with excellent Slingshot
  • Lantern: worn -> excellent
  • Added Scroll of Magic Mapping 6x
  • Added Ring of Warning
  • Added Spellbook of Detect Food
  • Added Potion of Cure Ailment 1x
  • Removed torches

Cleric:

Changed stats:

  • STR 0
  • DEX -1
  • CON 1
  • INT 0
  • PER 2 -> 1
  • CHR -1 -> 0

Changed proficiencies:

  • Blocking 0 -> 10

Starting loadout changes:

  • Added decrepit Spellbook of Troll's Blood
  • Removed torches

Merchant:

Changed stats:

  • STR 0
  • DEX -1
  • CON 0
  • INT -1 -> 0
  • PER 1
  • CHR 1

Changed proficiencies: Tinkering 0 -> 10

Starting loadout changes:

  • Starting gold: 500 -> 1000
  • Bronze Axe: servicable -> excellent
  • Glasses: replaced with new Monocle

Wizard:

Changed stats:

  • STR 0
  • DEX -1
  • CON 0
  • INT 1 -> 3
  • PER 1
  • CHR -1

Changed proficiencies:

  • Appraisal 0 -> 10

Starting loadout changes:

  • Potion of Restore Magic: quantity 1 -> 2

Arcanist:

Changed stats:

  • HP 30 -> 25
  • STR -1
  • DEX 0 -> 1
  • CON 0 -> -1
  • INT 1
  • PER -1 -> 1
  • CHR 1 -> -1

Changed proficiencies:

  • Swords 25 -> 0

Starting loadout changes:

  • Crossbow: servicable -> worn
  • Added Quiver of Fire 15x
  • Added Potion of Restore Magic 1x
  • Added Magicstaff of Fire
  • Added Scroll of Charging 2x

Joker:

Changed proficiencies:

  • Ranged 0 -> 20
  • Stealth 0 -> 10

Starting loadout changes:

  • Jester Hat: Starts blessed +0 -> +1
  • Sling: servicable -> excellent
  • Fish: replaced with 8x Cream Pie
  • Added Potion of Polymorph 1x

Ninja:

Changed stats:

  • STR -1 -> 0
  • DEX 2
  • CON -1
  • INT -2
  • PER 0 -> 1
  • CHR 0

Monk:

Changed stats:

  • STR 1
  • DEX 0
  • CON 2
  • INT 0
  • PER 1 -> -1
  • CHR 1 -> 0

Changed proficiencies:

  • Polearm 10 -> 0
  • Ranged 10 -> 0
  • Swimming 0 -> 10

Starting loadout changes: Added Torch 1x