Base Class Rebalance:
General:
- Classes that start with torches now are "worn" appearance so to stack with other torches from campfires/walls
- Some hotbar layouts have been adjusted to add/group up items, or make them visible on modern hotbar layout
Barbarian:
Changed stats:
- STR 1 -> 2
- DEX -1 -> 0
- CON 1
- INT -1 -> -2
- PER 0
- CHR 0 -> -1
Changed proficiencies:
- Maces 50 -> 25
Starting loadout changes:
- Removed Iron Mace
Warrior:
Changed stats:
- STR 1
- DEX 1
- CON -3 -> 0
- INT -1 -> -2
- PER -1
- CHR 1
Changed proficiencies:
- Swords 50 -> 25
- Blocking 50 -> 25
Starting loadout changes:
- Removed Iron Sword and Shortbow
Healer:
Changed proficiencies:
- Appraisal 0 -> 10
- Blocking 0 -> 10
Rogue:
Changed stats: HP 20 -> 25
Starting loadout changes:
- Bronze Sword: servicable -> excellent
- Leather Breastpiece: decrepit -> worn
- Shortbow: servicable -> excellent
- Potion of Sickness: quantity 3 -> 5
- Added Quiver of Springshot 15x
- Added Noisemaker 1x
- Lockpicks: servicable -> excellent
Wanderer:
Changed stats:
- STR 0
- DEX 0 -> 1
- CON 1
- INT -1
- PER 0 -> 1
- CHR -1
Starting loadout changes:
- Crossbow: replaced with excellent Slingshot
- Lantern: worn -> excellent
- Added Scroll of Magic Mapping 6x
- Added Ring of Warning
- Added Spellbook of Detect Food
- Added Potion of Cure Ailment 1x
- Removed torches
Cleric:
Changed stats:
- STR 0
- DEX -1
- CON 1
- INT 0
- PER 2 -> 1
- CHR -1 -> 0
Changed proficiencies:
- Blocking 0 -> 10
Starting loadout changes:
- Added decrepit Spellbook of Troll's Blood
- Removed torches
Merchant:
Changed stats:
- STR 0
- DEX -1
- CON 0
- INT -1 -> 0
- PER 1
- CHR 1
Changed proficiencies: Tinkering 0 -> 10
Starting loadout changes:
- Starting gold: 500 -> 1000
- Bronze Axe: servicable -> excellent
- Glasses: replaced with new Monocle
Wizard:
Changed stats:
- STR 0
- DEX -1
- CON 0
- INT 1 -> 3
- PER 1
- CHR -1
Changed proficiencies:
- Appraisal 0 -> 10
Starting loadout changes:
- Potion of Restore Magic: quantity 1 -> 2
Arcanist:
Changed stats:
- HP 30 -> 25
- STR -1
- DEX 0 -> 1
- CON 0 -> -1
- INT 1
- PER -1 -> 1
- CHR 1 -> -1
Changed proficiencies:
- Swords 25 -> 0
Starting loadout changes:
- Crossbow: servicable -> worn
- Added Quiver of Fire 15x
- Added Potion of Restore Magic 1x
- Added Magicstaff of Fire
- Added Scroll of Charging 2x
Joker:
Changed proficiencies:
- Ranged 0 -> 20
- Stealth 0 -> 10
Starting loadout changes:
- Jester Hat: Starts blessed +0 -> +1
- Sling: servicable -> excellent
- Fish: replaced with 8x Cream Pie
- Added Potion of Polymorph 1x
Ninja:
Changed stats:
- STR -1 -> 0
- DEX 2
- CON -1
- INT -2
- PER 0 -> 1
- CHR 0
Monk:
Changed stats:
- STR 1
- DEX 0
- CON 2
- INT 0
- PER 1 -> -1
- CHR 1 -> 0
Changed proficiencies:
- Polearm 10 -> 0
- Ranged 10 -> 0
- Swimming 0 -> 10
Starting loadout changes: Added Torch 1x